DATES: 10/28-10/31 (Halloween weekend)
PLOT: Halloween weekend, something strange is in the air. Suddenly, you look around and everyone has been changed into a supernatural creature...save for a select few. Now it's up to each race to fend for themselves, your very survival depends on it! Do what ever you must to stay alive; form alliance, turn your friends against each other, anything you can think of! This Halloween...there's gonna be blood. It's a battle royale free-for-all!
Rules
- As previously stated, this is not a canon event. If you wish to play outside of the event, go right ahead!
- If you're not participating in this event, please don't try and cross this with the canon timeline. However, you may play as you normally would with a participant of the event.
- Fight results will be determined by several things that are listed below, similar to a rock-paper-scissor format.
- high speed beats strength (a dodging move)
- high strength beats defense (a head-on attack)
- high defense beats speed (a counter attack)
- if you need help to determine the outcome, ask a mod to do a coin flip.
- Have fun! That's why we came up with this event :)
Creatures:
Vampires: Humanoid creatures that roam the streets at night. Strong and quick, these creatures can be especially cunning. And with the ability to take the form of a bat, it is also easy for them to escape their enemies.
- Weaknesses: sunlight, high-pitched sounds/frequencies*, bloodlust
- Seychelles, Rome, America, Russia
Werewolves: Human-wolf crossed creatures that can have a nasty temper if provoked. With unparalleled strength, a keen sense of smell and the ability to communicate with other animals* these are definitely not to be taken lightly.
- Weaknesses: silver bullets, transforms in moonlight, slow
- Prussia, Turkey, England, Hungary, New Zealand, Italy
Fae: A special sort of magical creature, these beings are not as sweet as they may look or act. Their lithe form allows them to be some of the fastest creatures known, able to leave their enemies poisoned from just one touch* and fly** off before they even know what's hit them.
- Weaknesses: delicate, drinking sweet liquids (honey, sugar water, etc. NOT soda), easily caught (in faery form)
- Wales, Liechtenstien, Poland, Scotland, Norway, Belgium
**flight only possible in full faery formº
ºfaery form: 3 in. tall with translucent wings
Poltergeists: Some of the more pitiable supernatural creatures, these beings have been doomed to walk the earth for the rest of their days for many different reasons. Due to them being completely translucent and having the ability to make themselves invisible, they can never get any sort of physical harm and can easily possess someone if they so desire.
- Weaknesses: slow, weak, salt*
- Greece, Finland, Denmark, Japan
Humans: The ones defending their home from all the creatures trying to take it back. There is really nothing especially notable about them except perhaps their love for guns and their ability to be uncannily persuasive.
- Weaknesses: slow, weak, easily harmed
- Austria, China, Germania, Ireland, Australia, Hong Kong, France, Romania, Germany, Romano
~Humans > everyone else
~Fae > Werewolves
~Vampires > Werewolves
~Poltergeists > Vampires
~Fae > Poltergeists
All of these enemy listings go both ways. These are the groups that have always wanted to take each other out.
Speed (from fastest to slowest)
Fae ~ Vampires ~ Werewolves ~ Humans ~ Poltergeists
Strength (strongest to weakest)
Werewolves ~ Vampires ~ Humans ~ Poltergeists ~ Fae
Defense (highest to lowest)
Poltergeists ~ Werewolves ~ Vampires ~ Humans ~ Fae
Instant-death Weaknesses
These weaknesses will kill your character & take them out of the event.
- Vampires: over-exposure to sunlight
- Werewolves: shot with a silver bullet
- Fae: drinking more than 2 cups of a sweet liquid (honey, sugar water, etc.)
- Poltergeists: exorcisms
- Humans: anything that would normally kill a human
- Vampires: bite*
- Fae: poison touch
- Werewolf: animal communication
- Poltergeist: possessing another's body
- Humans: none
*If a vampire bites a human, the bite can either change them into a vampire or kill them. The result will be determined by a coin flip. If they bite any other creature, it only is hurtful to whatever they are biting.
EDIT: okay- a human that's changed to a vampire only follows the one that they were bitten by IF they feed off of their sire. if they feed off of another creature, then they have their own independence. if they feed of a vampire that ISN'T their sire, they follow that vampire. HOWEVER. they will still be blood bound to their sire no matter what. i.e., if their sire is in a bad situation, then they will be forced to help them NO MATTER THE SITUATION.
Please note: weapons are available to any and everyone. Use this to your advantage!
EDIT: okay- a human that's changed to a vampire only follows the one that they were bitten by IF they feed off of their sire. if they feed off of another creature, then they have their own independence. if they feed of a vampire that ISN'T their sire, they follow that vampire. HOWEVER. they will still be blood bound to their sire no matter what. i.e., if their sire is in a bad situation, then they will be forced to help them NO MATTER THE SITUATION.
Please note: weapons are available to any and everyone. Use this to your advantage!
If you have any questions, do not hesitate to contact the mod account (@HetaliaRP) with your questions! Thanks and we hope you have fun!
No comments:
Post a Comment